This post demonstrates how to save the contents of a HTML5 canvas object to a Portable Pixel Map (PPM) encoded image file. It also discusses various gamma transfer functions including sRGB, radiance and luminance.
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This post demonstrates how to save the contents of a HTML5 canvas object to a Portable Pixel Map (PPM) encoded image file. It also discusses various gamma transfer functions including sRGB, radiance and luminance. This post demonstrates one method of implementing rubber banding on a HTML5 canvas element using JavaScript. It also demonstrates how to horizontally flip, emboss, invert, and gray (grey) sections of an image. |
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